Definition at line 10704 of file Structs.h.
◆ _change
| int X3D_TwoSidedMaterial::_change |
◆ _defaultContainer
| int X3D_TwoSidedMaterial::_defaultContainer |
◆ _dist
| double X3D_TwoSidedMaterial::_dist |
◆ _executionContext
| struct X3D_Node* X3D_TwoSidedMaterial::_executionContext |
◆ _extent
| float X3D_TwoSidedMaterial::_extent[6] |
◆ _gc
| void* X3D_TwoSidedMaterial::_gc |
◆ _hit
| int X3D_TwoSidedMaterial::_hit |
◆ _ichange
| int X3D_TwoSidedMaterial::_ichange |
◆ _intern
◆ _nodeType
| int X3D_TwoSidedMaterial::_nodeType |
◆ _parentVector
| struct Vector* X3D_TwoSidedMaterial::_parentVector |
◆ _renderFlags
| int X3D_TwoSidedMaterial::_renderFlags |
◆ _verifiedBackColor
| struct Multi_Float X3D_TwoSidedMaterial::_verifiedBackColor |
◆ _verifiedFrontColor
| struct Multi_Float X3D_TwoSidedMaterial::_verifiedFrontColor |
◆ ambientIntensity
| float X3D_TwoSidedMaterial::ambientIntensity |
◆ backAmbientIntensity
| float X3D_TwoSidedMaterial::backAmbientIntensity |
◆ backDiffuseColor
| struct SFColor X3D_TwoSidedMaterial::backDiffuseColor |
◆ backEmissiveColor
| struct SFColor X3D_TwoSidedMaterial::backEmissiveColor |
◆ backShininess
| float X3D_TwoSidedMaterial::backShininess |
◆ backSpecularColor
| struct SFColor X3D_TwoSidedMaterial::backSpecularColor |
◆ backTransparency
| float X3D_TwoSidedMaterial::backTransparency |
◆ diffuseColor
| struct SFColor X3D_TwoSidedMaterial::diffuseColor |
◆ emissiveColor
| struct SFColor X3D_TwoSidedMaterial::emissiveColor |
◆ metadata
| struct X3D_Node* X3D_TwoSidedMaterial::metadata |
◆ referenceCount
| int X3D_TwoSidedMaterial::referenceCount |
◆ separateBackColor
| int X3D_TwoSidedMaterial::separateBackColor |
◆ shininess
| float X3D_TwoSidedMaterial::shininess |
◆ specularColor
| struct SFColor X3D_TwoSidedMaterial::specularColor |
◆ transparency
| float X3D_TwoSidedMaterial::transparency |
The documentation for this struct was generated from the following file: