Definition at line 10248 of file Structs.h.
◆ _change
| int X3D_TextureTransform::_change |
◆ _defaultContainer
| int X3D_TextureTransform::_defaultContainer |
◆ _dist
| double X3D_TextureTransform::_dist |
◆ _executionContext
| struct X3D_Node* X3D_TextureTransform::_executionContext |
◆ _extent
| float X3D_TextureTransform::_extent[6] |
◆ _gc
| void* X3D_TextureTransform::_gc |
◆ _hit
| int X3D_TextureTransform::_hit |
◆ _ichange
| int X3D_TextureTransform::_ichange |
◆ _intern
◆ _nodeType
| int X3D_TextureTransform::_nodeType |
◆ _parentVector
| struct Vector* X3D_TextureTransform::_parentVector |
◆ _renderFlags
| int X3D_TextureTransform::_renderFlags |
◆ center
| struct SFVec2f X3D_TextureTransform::center |
◆ metadata
| struct X3D_Node* X3D_TextureTransform::metadata |
◆ referenceCount
| int X3D_TextureTransform::referenceCount |
◆ rotation
| float X3D_TextureTransform::rotation |
◆ scale
| struct SFVec2f X3D_TextureTransform::scale |
◆ translation
| struct SFVec2f X3D_TextureTransform::translation |
The documentation for this struct was generated from the following file: