Definition at line 9775 of file Structs.h.
◆ _change
| int X3D_SquadOrientationInterpolator::_change |
◆ _defaultContainer
| int X3D_SquadOrientationInterpolator::_defaultContainer |
◆ _dist
| double X3D_SquadOrientationInterpolator::_dist |
◆ _executionContext
| struct X3D_Node* X3D_SquadOrientationInterpolator::_executionContext |
◆ _extent
| float X3D_SquadOrientationInterpolator::_extent[6] |
◆ _gc
| void* X3D_SquadOrientationInterpolator::_gc |
◆ _hit
| int X3D_SquadOrientationInterpolator::_hit |
◆ _ichange
| int X3D_SquadOrientationInterpolator::_ichange |
◆ _intern
| struct X3D_PolyRep* X3D_SquadOrientationInterpolator::_intern |
◆ _nodeType
| int X3D_SquadOrientationInterpolator::_nodeType |
◆ _normkey
| struct Multi_Float X3D_SquadOrientationInterpolator::_normkey |
◆ _normkeyValue
◆ _parentVector
| struct Vector* X3D_SquadOrientationInterpolator::_parentVector |
◆ _renderFlags
| int X3D_SquadOrientationInterpolator::_renderFlags |
◆ closed
| int X3D_SquadOrientationInterpolator::closed |
◆ key
| struct Multi_Float X3D_SquadOrientationInterpolator::key |
◆ keyValue
◆ metadata
| struct X3D_Node* X3D_SquadOrientationInterpolator::metadata |
◆ normalizeVelocity
| int X3D_SquadOrientationInterpolator::normalizeVelocity |
◆ referenceCount
| int X3D_SquadOrientationInterpolator::referenceCount |
◆ set_fraction
| float X3D_SquadOrientationInterpolator::set_fraction |
◆ value_changed
| struct SFRotation X3D_SquadOrientationInterpolator::value_changed |
The documentation for this struct was generated from the following file: