Definition at line 9362 of file Structs.h.
◆ __loadResource
| void* X3D_ShaderProgram::__loadResource |
◆ __loadstatus
| int X3D_ShaderProgram::__loadstatus |
◆ _change
| int X3D_ShaderProgram::_change |
◆ _defaultContainer
| int X3D_ShaderProgram::_defaultContainer |
◆ _dist
| double X3D_ShaderProgram::_dist |
◆ _executionContext
| struct X3D_Node* X3D_ShaderProgram::_executionContext |
◆ _extent
| float X3D_ShaderProgram::_extent[6] |
◆ _gc
| void* X3D_ShaderProgram::_gc |
◆ _hit
| int X3D_ShaderProgram::_hit |
◆ _ichange
| int X3D_ShaderProgram::_ichange |
◆ _intern
◆ _nodeType
| int X3D_ShaderProgram::_nodeType |
◆ _parentResource
| void* X3D_ShaderProgram::_parentResource |
◆ _parentVector
| struct Vector* X3D_ShaderProgram::_parentVector |
◆ _renderFlags
| int X3D_ShaderProgram::_renderFlags |
◆ _shaderUserDefinedFields
| struct X3D_Node* X3D_ShaderProgram::_shaderUserDefinedFields |
◆ metadata
| struct X3D_Node* X3D_ShaderProgram::metadata |
◆ referenceCount
| int X3D_ShaderProgram::referenceCount |
◆ type
◆ url
The documentation for this struct was generated from the following file: