Definition at line 9079 of file Structs.h.
◆ _change
| int X3D_RigidBodyCollection::_change |
◆ _defaultContainer
| int X3D_RigidBodyCollection::_defaultContainer |
◆ _dist
| double X3D_RigidBodyCollection::_dist |
◆ _executionContext
| struct X3D_Node* X3D_RigidBodyCollection::_executionContext |
◆ _extent
| float X3D_RigidBodyCollection::_extent[6] |
◆ _gc
| void* X3D_RigidBodyCollection::_gc |
◆ _group
| void* X3D_RigidBodyCollection::_group |
◆ _hit
| int X3D_RigidBodyCollection::_hit |
◆ _ichange
| int X3D_RigidBodyCollection::_ichange |
◆ _intern
◆ _nodeType
| int X3D_RigidBodyCollection::_nodeType |
◆ _parentVector
| struct Vector* X3D_RigidBodyCollection::_parentVector |
◆ _renderFlags
| int X3D_RigidBodyCollection::_renderFlags |
◆ _world
| void* X3D_RigidBodyCollection::_world |
◆ autoDisable
| int X3D_RigidBodyCollection::autoDisable |
◆ bodies
◆ collider
| struct X3D_Node* X3D_RigidBodyCollection::collider |
◆ constantForceMix
| float X3D_RigidBodyCollection::constantForceMix |
◆ contactSurfaceThickness
| float X3D_RigidBodyCollection::contactSurfaceThickness |
◆ disableAngularSpeed
| float X3D_RigidBodyCollection::disableAngularSpeed |
◆ disableLinearSpeed
| float X3D_RigidBodyCollection::disableLinearSpeed |
◆ disableTime
| float X3D_RigidBodyCollection::disableTime |
◆ enabled
| int X3D_RigidBodyCollection::enabled |
◆ errorCorrection
| float X3D_RigidBodyCollection::errorCorrection |
◆ gravity
| struct SFVec3f X3D_RigidBodyCollection::gravity |
◆ iterations
| int X3D_RigidBodyCollection::iterations |
◆ joints
◆ maxCorrectionSpeed
| float X3D_RigidBodyCollection::maxCorrectionSpeed |
◆ metadata
| struct X3D_Node* X3D_RigidBodyCollection::metadata |
◆ preferAccuracy
| int X3D_RigidBodyCollection::preferAccuracy |
◆ referenceCount
| int X3D_RigidBodyCollection::referenceCount |
◆ set_contacts
| struct Multi_Node X3D_RigidBodyCollection::set_contacts |
The documentation for this struct was generated from the following file: