Definition at line 8788 of file Structs.h.
◆ _change
| int X3D_ProgramShader::_change |
◆ _defaultContainer
| int X3D_ProgramShader::_defaultContainer |
◆ _dist
| double X3D_ProgramShader::_dist |
◆ _executionContext
| struct X3D_Node* X3D_ProgramShader::_executionContext |
◆ _extent
| float X3D_ProgramShader::_extent[6] |
◆ _gc
| void* X3D_ProgramShader::_gc |
◆ _hit
| int X3D_ProgramShader::_hit |
◆ _ichange
| int X3D_ProgramShader::_ichange |
◆ _initialized
| int X3D_ProgramShader::_initialized |
◆ _intern
◆ _nodeType
| int X3D_ProgramShader::_nodeType |
◆ _parentVector
| struct Vector* X3D_ProgramShader::_parentVector |
◆ _renderFlags
| int X3D_ProgramShader::_renderFlags |
◆ _retrievedURLData
| int X3D_ProgramShader::_retrievedURLData |
◆ _shaderLoadThread
| pthread_t X3D_ProgramShader::_shaderLoadThread |
◆ _shaderUserNumber
| int X3D_ProgramShader::_shaderUserNumber |
◆ activate
| int X3D_ProgramShader::activate |
◆ isSelected
| int X3D_ProgramShader::isSelected |
◆ isValid
| int X3D_ProgramShader::isValid |
◆ language
◆ metadata
| struct X3D_Node* X3D_ProgramShader::metadata |
◆ programs
◆ referenceCount
| int X3D_ProgramShader::referenceCount |
The documentation for this struct was generated from the following file: