Definition at line 5691 of file Structs.h.
◆ _change
| int X3D_IndexedQuadSet::_change |
◆ _coordIndex
◆ _defaultContainer
| int X3D_IndexedQuadSet::_defaultContainer |
◆ _dist
| double X3D_IndexedQuadSet::_dist |
◆ _executionContext
| struct X3D_Node* X3D_IndexedQuadSet::_executionContext |
◆ _extent
| float X3D_IndexedQuadSet::_extent[6] |
◆ _gc
| void* X3D_IndexedQuadSet::_gc |
◆ _hit
| int X3D_IndexedQuadSet::_hit |
◆ _ichange
| int X3D_IndexedQuadSet::_ichange |
◆ _intern
◆ _nodeType
| int X3D_IndexedQuadSet::_nodeType |
◆ _parentVector
| struct Vector* X3D_IndexedQuadSet::_parentVector |
◆ _renderFlags
| int X3D_IndexedQuadSet::_renderFlags |
◆ attrib
◆ ccw
| int X3D_IndexedQuadSet::ccw |
◆ color
| struct X3D_Node* X3D_IndexedQuadSet::color |
◆ colorPerVertex
| int X3D_IndexedQuadSet::colorPerVertex |
◆ coord
| struct X3D_Node* X3D_IndexedQuadSet::coord |
◆ fogCoord
| struct X3D_Node* X3D_IndexedQuadSet::fogCoord |
◆ index
◆ metadata
| struct X3D_Node* X3D_IndexedQuadSet::metadata |
◆ normal
| struct X3D_Node* X3D_IndexedQuadSet::normal |
◆ normalPerVertex
| int X3D_IndexedQuadSet::normalPerVertex |
◆ referenceCount
| int X3D_IndexedQuadSet::referenceCount |
◆ set_index
◆ solid
| int X3D_IndexedQuadSet::solid |
◆ texCoord
| struct X3D_Node* X3D_IndexedQuadSet::texCoord |
The documentation for this struct was generated from the following file: