Definition at line 3699 of file Structs.h.
◆ _change
| int X3D_ComposedShader::_change |
◆ _defaultContainer
| int X3D_ComposedShader::_defaultContainer |
◆ _dist
| double X3D_ComposedShader::_dist |
◆ _executionContext
| struct X3D_Node* X3D_ComposedShader::_executionContext |
◆ _extent
| float X3D_ComposedShader::_extent[6] |
◆ _gc
| void* X3D_ComposedShader::_gc |
◆ _hit
| int X3D_ComposedShader::_hit |
◆ _ichange
| int X3D_ComposedShader::_ichange |
◆ _initialized
| int X3D_ComposedShader::_initialized |
◆ _intern
◆ _nodeType
| int X3D_ComposedShader::_nodeType |
◆ _parentVector
| struct Vector* X3D_ComposedShader::_parentVector |
◆ _renderFlags
| int X3D_ComposedShader::_renderFlags |
◆ _retrievedURLData
| int X3D_ComposedShader::_retrievedURLData |
◆ _shaderLoadThread
| pthread_t X3D_ComposedShader::_shaderLoadThread |
◆ _shaderUserDefinedFields
| struct X3D_Node* X3D_ComposedShader::_shaderUserDefinedFields |
◆ _shaderUserNumber
| int X3D_ComposedShader::_shaderUserNumber |
◆ activate
| int X3D_ComposedShader::activate |
◆ isSelected
| int X3D_ComposedShader::isSelected |
◆ isValid
| int X3D_ComposedShader::isValid |
◆ language
◆ metadata
| struct X3D_Node* X3D_ComposedShader::metadata |
◆ parts
◆ referenceCount
| int X3D_ComposedShader::referenceCount |
The documentation for this struct was generated from the following file: