Definition at line 3493 of file Structs.h.
◆ _change
| int X3D_CollisionSensor::_change |
◆ _defaultContainer
| int X3D_CollisionSensor::_defaultContainer |
◆ _dist
| double X3D_CollisionSensor::_dist |
◆ _executionContext
| struct X3D_Node* X3D_CollisionSensor::_executionContext |
◆ _extent
| float X3D_CollisionSensor::_extent[6] |
◆ _gc
| void* X3D_CollisionSensor::_gc |
◆ _hit
| int X3D_CollisionSensor::_hit |
◆ _ichange
| int X3D_CollisionSensor::_ichange |
◆ _intern
◆ _nodeType
| int X3D_CollisionSensor::_nodeType |
◆ _parentVector
| struct Vector* X3D_CollisionSensor::_parentVector |
◆ _renderFlags
| int X3D_CollisionSensor::_renderFlags |
◆ collider
| struct X3D_Node* X3D_CollisionSensor::collider |
◆ contacts
◆ enabled
| int X3D_CollisionSensor::enabled |
◆ intersections
| struct Multi_Node X3D_CollisionSensor::intersections |
◆ isActive
| int X3D_CollisionSensor::isActive |
◆ metadata
| struct X3D_Node* X3D_CollisionSensor::metadata |
◆ referenceCount
| int X3D_CollisionSensor::referenceCount |
The documentation for this struct was generated from the following file: