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| | Matrix4 (float[][] init) |
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| | Matrix4 (float[] init) |
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| void | setIdentity () |
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| void | set (int row, int column, float value) |
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| float | get (int row, int column) |
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| void | setTransform (SFVec3f translation, SFRotation rotation, SFVec3f scale, SFRotation scaleOrientation, SFVec3f centre) |
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| void | getTransform (SFVec3f translation, SFRotation rotation, SFVec3f scale) |
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| Matrix4 | inverse () |
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| Matrix4 | transpose () |
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| Matrix4 | multiplyLeft (Matrix4 mat) |
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| float[][] | multiply (float[][] multp, float[][] mat) |
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| Matrix4 | multiplyRight (Matrix4 mat) |
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| float[] | multiplyRowVector (float[] vec) |
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| float[] | multiplyColVector (float[] vec) |
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Definition at line 3 of file Matrix4.java.
◆ Matrix4() [1/3]
| org.web3d.x3d.sai.Matrix4.Matrix4 |
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◆ Matrix4() [2/3]
| org.web3d.x3d.sai.Matrix4.Matrix4 |
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float | init[][] | ) |
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◆ Matrix4() [3/3]
| org.web3d.x3d.sai.Matrix4.Matrix4 |
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float[] | init | ) |
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◆ get()
| float org.web3d.x3d.sai.Matrix4.get |
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int | row, |
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int | column ) |
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◆ getTransform()
◆ inverse()
| Matrix4 org.web3d.x3d.sai.Matrix4.inverse |
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◆ multiply()
| float[][] org.web3d.x3d.sai.Matrix4.multiply |
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float | multp[][], |
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float | mat[][] ) |
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◆ multiplyColVector()
| float[] org.web3d.x3d.sai.Matrix4.multiplyColVector |
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float[] | vec | ) |
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◆ multiplyLeft()
◆ multiplyRight()
◆ multiplyRowVector()
| float[] org.web3d.x3d.sai.Matrix4.multiplyRowVector |
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float[] | vec | ) |
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◆ set()
| void org.web3d.x3d.sai.Matrix4.set |
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int | row, |
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int | column, |
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float | value ) |
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◆ setIdentity()
| void org.web3d.x3d.sai.Matrix4.setIdentity |
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◆ setTransform()
◆ transpose()
| Matrix4 org.web3d.x3d.sai.Matrix4.transpose |
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◆ matrix
| float [][] org.web3d.x3d.sai.Matrix4.matrix |
◆ SIZE
| int org.web3d.x3d.sai.Matrix4.SIZE = 4 |
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The documentation for this class was generated from the following file: